Art Styles and the Complete Human Boy
I’m trying something new this month! Here’s this newsletter in VIDEO FORM!
Here's a fun accounting fact about Steam - as a developer, money is paid out on the 30th day of the month following the month of sale. I mention this because the other day I got the email letting me know that I should expect a payment for December 2025, and initially went "Lol Steam messed up, that wasn't last month" before realising that December 2025 was, in fact, only four weeks ago. I know it's far from original to comment on January's seemingly unending nature, but it's true.
My month has been full of suitably wintery activities.
I witnessed a bunch of children having an all-out snowball war complete with little forts made out of snow, which I thought was something that only happened in Peanuts.
I bought a new teapot and discovered the joy of "making my own pastries" ie buying ready-made pastry and stuffing it full of chocolate and whacking it into an air fryer.
I went to my favourite second hand bookshop which is one of those cavernous ones where you could sneeze and bring down a huge stack on top of yourself, where I discovered a book pf early 20th century school stories called "The Complete Human Boy" and I'm sure the protagonist is just a regular, human boy. Definitely. For sure. He's not some kind of husk of an eldrich being, he's just a complete human boy.
A gallery of images - a snowman, a teapot with a chocolate pastry, a crowded bookshop and a book titles ‘The Complete Human Boy by Eden Phillpotts
I also did some game development, natch.
Getting to know my characters
Now, as readers of my newsletter I want to make a little deal with you: I'm going to share a little bit of my development process, and in exchange you're not going to turn around later and say "Why did you change X thing?!" when I invariably change stuff during the natural process of writing a story. Ok? Ok.
For example this month I concentrated on character and worldbuilding, fleshing out people who are in my notes with generic titles like... "Museum Curator" or "Robot" and giving them names and faces and motivations. And I can tell you now, since making this graphic I completely swapped and changed a few of these characters!
Illustrations of a collection of eccentric Edwardian characters (with a slight sci-fi twist) in height order.
Thinking about Art Style
I've also been thinking long and hard about the art style I want to use in the game.
Up until recently I was all for continuing with the pixel art style I used for Beekeeper's Picnic. It was well-received, I think it looked acceptable, and it made animations quick and easy to produce.
As I've developed the game's story, though, I've realised how much I want to portray this giant space-museum as being full of intricate detail and clutter, which has made me start hankering for more illustrative backgrounds. I'm currently in the process of making a sample background to see how long it takes me and whether I think it's a viable process.
Looking forwards...
If you're based in the Midlands, I'm going to be at the Get into Games festival taking place at the Midlands Arts Centre 11:00-17:00. The festival is totally free, and is aimed at anyone who wants to take their first steps into a games career. I'll be showcasing the Beekeeper's Picnic.
Now we’ve had the longest month… let’s see what happens in the shortest!
If you’ve enjoyed reading this newsletter and you’re not subscribed, please consider doing so! It’s a neat way to bypass icky algorithms and hear from me directly!